![]() ![]() Step 1: intuitive solution of one face that may contain opposite colorsĪdvantage: including symmetrical cases, the OFOFTA method has the lowest number of algorithms from the best methodsĬuriosity: right now it is rather theoretical method barely used in practiceīasic characteristics: a method designed for experts, named after Erik Akkersdijk and Gunnar Krig, takes two steps, requires 3♴2 = 126 algorithms (but can be reduced to 2♴2 using the anti-CLL technique) Three steps, requires 82 algorithms (excluding symmetrical cases) (Orient opposite Face, OrienT, All) – basic characteristics: a method designed for artists, takes Step 2: solution of the second layer + correction of the 1 st layerĬuriosity: although the CLL and pi(g) CLL methods are fairly similar, pi(g) CLL has by no means such amount of popularity as CLL Step 1: intuitive solution of ½ of a layer Video in which Łukasz Ciałoń from Poland solves a cube in the average time of 2.98 seconds, using the CLL methodīasic characteristics: a method designed for connoisseurs, takes two steps, requires 42 algorithms (Corners of Last Layer) - basic characteristics: a method designed for connoisseurs, takes two steps,Īdvantage: on average, lower number of moves than methods mentioned till nowĭisadvantage: more difficult case recognition (in order to execute an algorithm) than methods mentionedĬuriosity: the method is currently (2010) very popular among speedcubers Step 1: intuitive creation of a 1x1x2 block of the same color and its placement to the bottom-left position on a cubeĪdvantage: steps 2 and 3 can be always solved using only R and U moves which are quickly executable in generalĭisadvantage: if we don't trace cubies while solving, transition from the second to the third step can Moreover, the method has a room for further improvementĭisadvantage: longer and not easily executable algorithms in comparison with similar methodsīasic characteristics: a method designed for artists, named partly after the Ortega method and partly after the English word sort, takes four steps, requires 78 algorithms ![]() Step 1: intuitively separate two opposite colors into respective layers so that at least two adjacentĪdvantage: especially in combination with the SS method it forms a strike weapon for speedsolving. (Separate, Orient All, Permute) - basic characteristics: a method designed for connoisseurs, takes three steps, requires 59 algorithms Video in which Gabriel Dechichi Barbar from Brazil solves a cube in the average time of 3.46, using the On the contrary, the Ortega method requires only 12 algorithms if symmetrical cases are includedĬuriosity: the world record hasn't been ever broken with this method (in case of average solve) unlike It requires 21 algorithms if symmetrical cases are included. Step 3: correct orientation of both facesĪdvantage: on average, lower move count in comparison with a comparable Ortega methodĭisadvantages: high number of steps. Step 2: orientation of opposite faces that may contain opposite colors Step 1: intuitive solution of exactly ¾ of a face that may contain opposite colors Video in which Syuhei Omura from Japan solves a cube in the average time of 3.45 seconds (I got the exactly same result - see a corners-first method), using the Ortega methodīasic characteristics: a method designed for experienced ones, named after Gaétan Guimond, takes four steps, requires 13 algorithms (excluding symmetrical cases) (Layer By Layer) - basic characteristics: a method designed for beginners, takes three steps, requiresĨ algorithms (excluding symmetrical cases)Īdvantage: relatively frequent skip of the last stepĭisadvantage: relatively high number of movesĬuriosity: although this method is generally not recognized as the fastest one, Edouard Chambon from France has been able to break the world record with it in the average time of 3.74 secondsīasic characteristics: a method designed for advanced ones, named after Victor Ortega, takes three steps, requires 11 algorithms (excluding symmetrical cases)ĭisadvantage: on average, higher move count in comparison with a comparable Guimond methodĬuriosity: Josef Jelínek from the Czech Republic had merit in method popularization ![]() ![]() Tutorial on one possible intuitive solution for a 2x2x2 Rubik's cube Principle of both widely used methods (Ortega, CLL) and rather theoretical ones (OFOTA, G-FASSST) is described.īasic characteristics: a method designed for those who don't want to memorize algorithmsĪdvantage: no need to memorize algorithmsĭisadvantage: usually very high number of moves PERMUTE LAST LAYER UPDATEOn this quite outdated page (from 2010, next update is not planned) you can see some solving methods for the 2x2x2 Rubik's cube. ![]()
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